Time Diver Media Analysis

Phantasy Star Portable 2: Infinite

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I said to myself I don't want to be seen as a Sega guy, so I'd play something for an intermission post/secondary coverage on a different unloved and underappreciated console than the Sega Dreamcast.

So I was going through my library and I saw Phantasy Star Portable 2. I remembered there was a fan translation of the "Complete" version, Phantasy Star Portable 2 Infinity. So I boot that up and I start taking notes and I realize...

Fuck me, that's a Sega game on a different platform!

Phantasy Star Portable 2 opens three years after the first PS Portable. The SEED has been beaten back and the RELICS sites are being explored to try and help undo the damage these weird organisms caused.

What does this mean? Well... it’s not that important. You’re just some mercenary who showed up as a freelancer to a RELICS site to help look for anything useful. You get trapped in the complex with a young lady who’s boss/mentor figure seems to be incredibly unkind to her, and then your life turns upside down as you end up working for a mercenary outfit called Little Wing as her new mentor.

Your boss, a Beast named Kraz, signs you on with a full bonus package and “Free partner”, Emilia, the girl he was being a shithead to earlier.

Kraz seems to be Emilia’s foster father at first glance, but as it turns out, the Cast receptionist Chelsea and Emilia were... people he took in as employees to settle a bar tab as the only one who came into the bar consistently until it went out of business. He’s incredibly gruff, but there seems to be some kindness buried under how hard he is on Emilia, who... also seems to be something of a brat with no regard for actually working despite having the resources poured into training her as an operative at her request.

But Kraz is also a shithead and a drunk who treats Emilia like garbage in very mundane ways. So far there’s hints of him being more capable and caring than he lets on...but also it’s pretty clear it doesn’t matter that much and most of the company doesn’t seem to have faith in him, despite their parent company leaving him in charge of the private security firm/mercenary company on CLAD-6, a resort station owned by a corporation called SKYCLAD trying to help solve the problem of natural resources being depleted by the war with the SEED in the first game. The first storyline quest he sends you on is collecting from someone who owes him money because SKYCLAD won’t reimburse him for a lingerie receipt so he doesn’t have the personal funds to pay a bar tab because of it.

Nobody tell them what Skyclad means they might enforce a new dress code and I don’t want anyone to know the angle of my dangle unless I’m getting paid industry rates. Actually, given the quest hook there they probably know. I will be expensing the banana hammock if they do because good lord that’s gonna be a lot of fabric.

So it doesn’t take long before this debt collection quest throws you into the thick of things. In a genuinely harrowing way. When you go to collect for Kraz, you find a ton of ships landed near a cultural site on a planet called Moatoob, not the kind of place that usually gets masses of visitors. You find out from another freelance mercenary and her husband that this is, in fact, abnormal...

Showing a surprising amount of good intuition from the normally subdued Emilia. The mission goes on and you find the cultural site, a village of a tribe called the Kasch, up in flames, and the target you were sent to collect from moving like a puppet alongside the villagers and a strange guy with silver hair talking about “Weak, mortal flesh”.

turns out the Ancients that the SEED Corrupted and wiped out seeded life in this galaxy to replace them, but their descendants have fallen into the trap they set eons ago after defeating the SEED, and now the Ancients want to wipe the minds from the bodies of the current civilization and take them over. Mika, the Ancient cohabitating in Emilia’s mind, is staunchly against this.

Kraz praises you for at least putting the guy in his path to catch and collect from when he was fleeing from you, Emilia has a real conversation with Mika, and resolves to actually put the work in because she’s mixed up in some serious shit.

And that’s where I’m gonna leave off for the plot synopsis because I didn’t do it justice, there. I didn’t even talk about how this is canon to the original quadrilogy and the SEED were/are some kind of weird and wibbly generation of Dark Force/Dark Falz and how this is still the far reaching consequences of whatever force corrupted Lassick in the original game and caused Mother Brain to go haywire in Phantasy Star 2 an unfathomable amount of time ago, lightyears away, after the flight from the Algol System in Phantasy Star Online.

...supposedly? I dunno if it’s fanon or canon because Phantasy Star is one of those franchises that Sega just sort of stopped caring about. But I’m choosing to believe it because it’s REALLY cool to think about honestly. Worldbuilding and lore can really add to RPGs, and I think it’s kind of a lost thing in gaming these days because everyone’s a little caught up in the “Uh, story, not lore!” hype train the same way people think “Show, don’t tell!” is universal advice.

At least in the case of any given Phantasy Star game, the extensive lore and “sub franchises” all being well liked by the fanbase goes a long way to enhancing the experience.

my next writeup will be more thoughts and impressions on the writing of Phantasy Star Portable 2: Infinite before returning to Evolution 2: Far Off Promise for the conclusion of that. I might sneak some anecdotes about my time playing PSP2’s original US release on the active servers when it was live and how this is actually my first experience with the story all the way through, and the expansion, at some point.

This game is incredibly enjoyable in ways... opposite of Evolution’s little duology. Evolution is very... simple. The lore barely exists and the story is emotionally resonant but the characters and their motivations are... simple. And that’s not a bad thing! It’s actually a very very VERY good thing in its case, seeing as it’s a series aimed at younger teens and older kids. I really appreciate that it doesn’t complicate things with excessive story, and just focuses on a jumped up teenager who really loves adventure who will literally fight an entire army regiment to save his sister.

I like stories, ya’ll. I like stories a lot.!